Timeline

Articles And Dev Logs By Day

Approved articles and production updates, grouped by publication date.

3 days10 articles110 devlogs
2 articles · 10 devlogs
Dev Log

Pipkin Passage Playable First Passage Foundation Sprint 01

Pipkin Passage completed its playable First Passage foundation sprint with source-traced VeritySpec records, deterministic rescue content replay, product-local C# runtime contracts, accessibility and no-active-play-commerce guardrails, and green main verification.

Production update · published

Dev Log

Pipe Twine Flow Grid Playable First Flow Foundation Sprint 01

Pipe Twine: Flow Grid completed its playable First Flow foundation sprint with source-traced VeritySpec records, deterministic pipe-flow content replay, product-local C# runtime contracts, accessibility and no-commerce guardrails, and green main verification.

Production update · published

Article

Example-Scoped Product Incubation With VeritySpec

How example-scoped GUI and CLI product portfolios create a safe incubation layer for continuous AI work, VeritySpec hardening, and future JasonFurr.com product promotion.

AI workflow · published

Dev Log

Pawnbright Hall The Cursed Square Playable First Flame Foundation Sprint 01

Pawnbright Hall: The Cursed Square completed its playable First Flame foundation sprint with source-traced VeritySpec records, deterministic First Flame content replay, product-local C# runtime contracts, accessibility and no-commerce guardrails, and green main verification.

Production update · published

Dev Log

Paleo Match Playable Dawn Dig Match Foundation Sprint 01

Paleo Match completed its playable Dawn Dig Level 1 match foundation sprint with source-traced VeritySpec records, deterministic content replay, product-local C# runtime code, no-lives/no-commerce guardrails, and green main verification.

Production update · published

Dev Log

Oathbound: Crown of Ash Playable Cinders Battle Command Foundation Sprint 01

Oathbound: Crown of Ash completed its playable Cinders battle-command foundation sprint with source-traced VeritySpec records, deterministic Chapter 1 content replay, product-local C# runtime code, no-commerce/service guardrails, and green main verification.

Production update · published