Trap Bubble: Drift and Catch Repository Created
Trap Bubble: Drift and Catch now has a spec-driven Unity repository for mobile game production work.
Approved articles and production updates, grouped by publication date.
Trap Bubble: Drift and Catch now has a spec-driven Unity repository for mobile game production work.
Twin Fists: A Tempo Brawler now has a spec-driven Unity repository for mobile game production work.
Twin Slope: A Cooperative Climb now has a spec-driven Unity repository for mobile game production work.
Dot Whorl: Number Trails now has a spec-driven Unity repository for its calm number-trail logic puzzle production work.
Featherwise: A Quiet Park now has a spec-driven Unity repository for its cozy fieldcraft-photography production work.
How AGENTS.md turns repository expectations into a durable operating contract for AI-assisted work.
Why reusable practices and terminology live in dedicated organization repositories instead of being rediscovered in every project.
Why each Unity game repository starts with product records, source evidence, CI, tests, and a replenished planning backlog.
Why each production repository keeps a replenished list of twenty future planning inputs.
Aetherquiver: The Falling Pantheon now has its own spec-driven Unity game repository.
Altus: The Beginning now has a fresh VeritySpec-backed Unity game product repository.
Azalee's Cat Cafe now has a spec-driven Unity product repository.