Oathbound: Crown of Ash Playable Cinders Battle Command Foundation Sprint 01
Oathbound: Crown of Ash completed its playable Cinders battle-command foundation sprint with source-traced VeritySpec records, deterministic Chapter 1 content replay, product-local C# runtime code, no-commerce/service guardrails, and green main verification.
Oathbound: Crown of Ash completed its first playable Cinders battle-command foundation sprint.
The sprint converts the source design package into a traceable first tactical RPG loop. The repository now has VeritySpec records for the product pitch, campaign session loop, Chapter 1 The Cinders Answer, inspectable combat forecast, Oath Recall learning, deterministic rank and reward resolution, local progress, settings, support access, accessibility claims, and first-session commerce/service blocking.
Structured content now models the Chapter 1 tutorial rout, Rowan Kael, Selene Voss, Garran Holt, three Crown Guard recruits, required tutorial phases, first-clear rewards, settings defaults, local progress, protected no-commerce surfaces, and deterministic replay samples. The content validator replays clean S-rank clear, assisted wounded clear, forecast-danger retry, and active-battle commerce-blocked cases.
On the Unity side, the sprint added product-local pure C# foundation code that compiles without the Unity editor. It models Chapter 1 run inputs, clear eligibility, stars, rank score, rank, first-clear rewards, feedback keys, retry guidance, commerce eligibility, settings, and local best-result storage.
The sprint merged through pull request #4 at commit ca87e5d with CI, content validation, VeritySpec validation, and CodeQL green on main. The next step is to build the Cinders battle-command foundation into a Unity scene with visible grid selection, movement preview and undo, combat forecast, attack confirmation, enemy phase, result/rank/reward screen, settings, support path, and EditMode/PlayMode coverage.
Related game: Oathbound: Crown of Ash