Production update

Paleo Match Playable Dawn Dig Match Foundation Sprint 01

published · · Jason-Furr/paleo-match

Paleo Match completed its playable Dawn Dig Level 1 match foundation sprint with source-traced VeritySpec records, deterministic content replay, product-local C# runtime code, no-lives/no-commerce guardrails, and green main verification.

Paleo Match completed its first playable Dawn Dig match foundation sprint.

The sprint converts the source design package into a traceable first match-3 loop. The repository now has VeritySpec records for the product pitch, session loop, Dawn Dig Level 1 encounter, Leaf Impression objective, deterministic score/star/reward settlement, no-lives retry, local progress, accessibility settings, support access, and first-session commerce/service blocking.

Structured content now models act01_ch01_lv001: collect 20 Leaf Impressions in 18 moves, settle 50 earned coins on first clear, preserve the museum as a preview cue until later unlocks, seed starting grants, keep services disabled, and block ads/IAP surfaces through the first playable path. The content validator replays clean three-star clear, messy two-star clear, out-of-moves retry, and active-board commerce-blocked cases.

On the Unity side, the sprint added product-local pure C# foundation code that compiles without the Unity editor. It models Level 1 run inputs, clear eligibility, score, stars, rank, rewards, feedback keys, retry guidance, commerce eligibility, accessibility settings, local progress, and best-result storage.

The sprint merged through pull request #4 at commit f6be036 with CI, content validation, VeritySpec validation, and CodeQL green on main. The next step is to build the Dawn Dig foundation into a Unity scene with a visible board, objective tracker, result flow, settings, support path, retry flow, and later EditMode/PlayMode coverage once the Unity runner is configured.

Related game: Paleo Match