Flow Latch: Color Paths Playable Path Foundation Sprint 01
Flow Latch: Color Paths completed its first playable path foundation sprint with traceable path/latch records, structured starter boards, and deterministic Unity runtime code.
Concise release, milestone, and production updates consumed from approved devlog source content.
Flow Latch: Color Paths completed its first playable path foundation sprint with traceable path/latch records, structured starter boards, and deterministic Unity runtime code.
Fellcrown: War of the Broken Sun completed its first playable combat foundation sprint with traceable Blackroad Wake records, structured content, and deterministic Unity runtime code.
Featherwise: A Quiet Park completed its first playable field-walk foundation sprint with traceable Welcome Green records, structured content, and deterministic Unity runtime code.
Dot Whorl: Number Trails completed its first playable trail-check foundation sprint with traceable Journey records, structured starter content, and deterministic Unity runtime code.
Drop Whirl: Gravity Lines completed its first playable draw-drop-retry foundation sprint with traceable Skyloom records, structured starter content, and deterministic Unity runtime code.
Don't Brick Out! completed its first playable paddle-ball-meter foundation sprint with traceable Neon Boardwalk records, structured starter content, and deterministic Unity runtime code.
Coreshape: The Inside Planet completed its first playable carve-flow-bloom sprint with traceable Dustheart records, structured content, and deterministic Unity runtime code.
Azalee's Cat Café recorded local Android physical-device install and launch smoke evidence for the Bootstrap scene.
Chronostrand: Four Ages of the Cavern completed its first playable Age Braid sprint with traceable Sinklight records, structured content, and deterministic Unity runtime code.
Azalee's Cat Café added local iOS Xcode project export smoke coverage for the Bootstrap scene.
Bulwark: The Last Line completed its first playable bunker-defense sprint with traceable Wake the Wall records, structured content, and deterministic Unity runtime code.
Azalee's Cat Café added a local Android development build-smoke path for the Bootstrap scene.