Bulwark: The Last Line Playable Bunker Defense Foundation Sprint 01
Bulwark: The Last Line completed its first playable bunker-defense sprint with traceable Wake the Wall records, structured content, and deterministic Unity runtime code.
Bulwark: The Last Line completed its first playable bunker-defense foundation sprint.
The sprint turned the first Wake the Wall mission into a traceable foundation for Wreckplain Line, the Anchor Rifle, Clatterman targets, five battlefield lanes, three range bands, wall/core state, Repair Supplies, Wall Array L1, Wall-Seal Foam seed content, deterministic rewards, accessibility controls, and no-combat-ad guardrails.
The VeritySpec records now cover battlefield scan priority, Anchor Rifle fire and reload, wall and core damage states, repair supply resolution, mission reward routing, no color-only critical warnings, campaign-valid accessible controls, no combat ads or paid advantage, and the Wake the Wall foundation encounter.
Structured content now has stable IDs, localization keys, source references, unlock paths, economy posture, and QA expectations for the mission, front, weapon, enemies, lanes, range bands, wall segments, resources, module seed, support seed, and first clear reward.
On the Unity side, the deterministic runtime model represents enemy definitions and state, Anchor Rifle magazine and reload behavior, weak-point damage, wall damage and repair, weakest-wall selection, reward claiming, campaign-valid control variants, leaderboard eligibility, forced-ad suppression, and rewarded-ad offer gates.
This still sits before scene implementation. The next Bulwark step is to configure Unity EditMode coverage, build the Mission HUD prototype scene, expand Wake the Wall into a complete short wave, and use headless Unity plus the available Android A16 device for landscape input and build-smoke validation when the game has something meaningful to run.
Related game: Bulwark: The Last Line