Studio Roadmap

10 games.
Four waves.
One developer.

All 10 games are built and release-ready. Shipping them in four waves keeps the quality bar high and leaves room to support each title properly before the next one launches. Every game comes to iOS and Android.

Q2 2026
Q3 2026
Q3–Q4 2026
Q4 2026
Wave 1 · Q2 2026

The opening pair

Portrait and landscape. Puzzle and runner. Two games that are immediately accessible and deeply replayable.

2 games
Stacked! 2048
Puzzle Portrait
M1M2M3M4M5 All complete
  • 100 campaign levels across 5 chapters
  • Classic mode with global leaderboard
  • Daily seeded puzzle, worldwide
  • 32 platform achievements
  • 12 unlockable cosmetic themes
Game details →
Landy Ship
Runner Landscape
M1M2M3M4M5 All complete
  • Campaign levels with star grading
  • Arcade mode — infinite run, leaderboard
  • Daily Challenge — seeded course
  • Livery unlock system (earned, not purchased)
  • Split-screen and on-screen controls
Game details →
Wave 2 · Q3 2026

Three for summer

Breakout, match-three, and puzzle rescue — three distinct experiences targeting the same core audience: players who want something to master.

3 games
Don't Brick Out!
Breakout Portrait
M1M2M3M4M5 All complete
  • 120 campaign levels across 6 worlds
  • Arcade mode — endless survival
  • 6 power-up types
  • Daily breakout puzzle, leaderboard
Game details →
Paleo Match
Match-Three Portrait
M1M2M3M4M5 All complete
  • 200 levels across 10 excavation sites
  • 100+ fossil specimen types to discover
  • Daily Dig — seeded puzzle
  • Full colorblind accessibility design
Game details →
Pipkin Passage
Puzzle Rescue Landscape
M1M2M3M4M5 All complete
  • 150 levels across 5 chapters
  • Daily Trail — seeded, community badge board
  • Badge Role System — collectible rule modifiers
  • Shrine exit mechanics, seed charm pickups
Game details →
Wave 3 · Q3–Q4 2026

Action and tactics

Aerial combat and melee brawling — the most mechanically demanding games in the portfolio, arriving when the studio has found its launch rhythm.

2 games
Talon Strike: Desert Front
Shooter Landscape
M1M2M3M4M5 All complete
  • 5 Operations × 5 missions (25 total)
  • RP economy — earned only, never purchased
  • 14 liveries via Upgrade Bay
  • 1–4 star mission rating system
Game details →
Fellcrown
Brawler Portrait
M1M2M3M4M5 All complete
  • 30 stages across 3 acts with boss climaxes
  • 4 heroes, unique move sets + mastery
  • Oath Mark economy — earned cosmetics
  • Reduced flash, colorblind, input assist
Game details →
Wave 4 · Q4 2026

The ambitious three

RPG builder, tactical RPG, and merge — the most content-dense games in the portfolio. Worth the wait.

3 games
Altus: The Beginning
RPG Builder Portrait
M1M2M3M4M5 All complete
  • Citadel campaign — 5 floors, boss encounters
  • Idle progression — offline resource generation
  • 6 factions with trust levels and faction skills
  • Daily and weekly mission board
Game details →
Oathbound: Crown of Ash
Tactical RPG Landscape
M1M2M3M4M5 All complete
  • 38 battle maps across 3 chapters + epilogue
  • 18 recruitable units, 9 tactical classes
  • Bond System — unit relationships affect combat
  • 80+ lore entries in the Chronicle
Game details →
Bloom and Branch
Merge Portrait
M1M2M3M4M5 All complete
  • 18 plant merge chains × 3 tiers (54 plant types)
  • Restoration Campaign — 5 chapters
  • Daily Board — seeded merge puzzle
  • 40 earned badges — no purchased progression
Game details →

Stay in the loop

Launch notifications, early access, and press builds — email directly and I'll add you to the list for whichever games you're interested in.