10 games.
Four waves.
One developer.
All 10 games are built and release-ready. Shipping them in four waves keeps the quality bar high and leaves room to support each title properly before the next one launches. Every game comes to iOS and Android.
The opening pair
Portrait and landscape. Puzzle and runner. Two games that are immediately accessible and deeply replayable.
- 100 campaign levels across 5 chapters
- Classic mode with global leaderboard
- Daily seeded puzzle, worldwide
- 32 platform achievements
- 12 unlockable cosmetic themes
- Campaign levels with star grading
- Arcade mode — infinite run, leaderboard
- Daily Challenge — seeded course
- Livery unlock system (earned, not purchased)
- Split-screen and on-screen controls
Three for summer
Breakout, match-three, and puzzle rescue — three distinct experiences targeting the same core audience: players who want something to master.
- 120 campaign levels across 6 worlds
- Arcade mode — endless survival
- 6 power-up types
- Daily breakout puzzle, leaderboard
- 200 levels across 10 excavation sites
- 100+ fossil specimen types to discover
- Daily Dig — seeded puzzle
- Full colorblind accessibility design
- 150 levels across 5 chapters
- Daily Trail — seeded, community badge board
- Badge Role System — collectible rule modifiers
- Shrine exit mechanics, seed charm pickups
Action and tactics
Aerial combat and melee brawling — the most mechanically demanding games in the portfolio, arriving when the studio has found its launch rhythm.
- 5 Operations × 5 missions (25 total)
- RP economy — earned only, never purchased
- 14 liveries via Upgrade Bay
- 1–4 star mission rating system
- 30 stages across 3 acts with boss climaxes
- 4 heroes, unique move sets + mastery
- Oath Mark economy — earned cosmetics
- Reduced flash, colorblind, input assist
The ambitious three
RPG builder, tactical RPG, and merge — the most content-dense games in the portfolio. Worth the wait.
- Citadel campaign — 5 floors, boss encounters
- Idle progression — offline resource generation
- 6 factions with trust levels and faction skills
- Daily and weekly mission board
- 38 battle maps across 3 chapters + epilogue
- 18 recruitable units, 9 tactical classes
- Bond System — unit relationships affect combat
- 80+ lore entries in the Chronicle
- 18 plant merge chains × 3 tiers (54 plant types)
- Restoration Campaign — 5 chapters
- Daily Board — seeded merge puzzle
- 40 earned badges — no purchased progression
Stay in the loop
Launch notifications, early access, and press builds — email directly and I'll add you to the list for whichever games you're interested in.