Pipkin Passage
Indirect crowd-control puzzle rescue — guide a colony of Pipkins to the exit shrine by assigning roles: Anchors that stop the crowd, Weavers that build bridges, Burrowers that tunnel, and more. 160 campaign levels across 8 regions.
- 160 campaign levels across 8 regions
- 10 badge ability types
- 48 archive challenge levels
- 60 daily trail templates
- 20 platform achievements
Development status
- Post-launch: Chapter 6 — The Hollow Drift (30 levels)
- Post-launch: New badge category — movement modifiers
- Post-launch: Seasonal Daily Trail themes
- Post-launch: Puzzle Archive — curated community levels
Screenshots & media
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Data practices for Pipkin Passage
This game collects only what is described below. Nothing more. All data practices are the same across all Jason Furr games.
Analytics (optional, user-configurable): Gameplay events collected via Firebase Analytics 12.4.0 (Google LLC). Used for crash analysis and UX improvement. Not linked to your identity. Not used for advertising tracking. Can be disabled in the in-game Settings screen.
Purchase receipts: Used only to verify the Remove Ads entitlement. Not stored on external servers.
Platform sign-in (optional): Game Center (iOS) or Google Play Games (Android) adds leaderboards, achievements, and cloud save. Never required to play. Can be declined.
Not collected: Name, email address, location, contacts, photos, health data, browsing history, or any identifier beyond the minimum required by the analytics SDK.