Leann's Gloom Grill: Frights Playable Welcome Hearth Foundation Sprint 01
Leann's Gloom Grill: Frights completed its playable Welcome Hearth foundation sprint with VeritySpec records, deterministic content replay, pure C# runtime code, and green main verification.
Leann's Gloom Grill: Frights completed its first playable Welcome Hearth foundation sprint.
The sprint turns the opening service fantasy into traceable production material. The repository now has VeritySpec records for customer queue seating, recipe station service, Candle Sneeze, Fright Flux, Boo Sparks, scoring, first-session progress and settings, accessibility claims, and rules that block first-session commerce interruptions.
Structured content now models Welcome Hearth Levels 1-4, Ghostling Guest, Pumpkin Auntie, Hearth Booth, Moon Nook, Hearth Grill, Sauce Sigil, Ember Burger, Lantern Fries, Ghost-Mallow Toast, Candle Sneeze, settings defaults, and progress snapshots. The content validator replays three-star, recoverable, objective-incomplete, and blocked-commerce samples so the foundation can be checked before the Unity scene exists.
On the Unity side, the sprint added pure C# foundation code that compiles without the Unity editor. It models Level 4 scoring, star resolution, final Flux, Boo Sparks, accessibility pressure styles, reduced-motion and tap/hold settings, and commerce-surface blocking.
The sprint merged through pull request #4 at commit aad325b with CI, content validation, VeritySpec validation, and CodeQL green on main. The next step is to build the Welcome Hearth foundation as a portrait Unity scene, then add EditMode and PlayMode coverage for seating, station timing, Candle Sneeze, Flux, scoring, settings, progress save, pause/resume, support, and first-session commerce blocking.
Related game: Leann's Gloom Grill: Frights