Landy Ship Playable First Beacon Foundation Sprint 01
Landy Ship completed its first playable First Beacon foundation sprint with VeritySpec records, deterministic landing content, pure C# runtime code, and clean main verification.
Landy Ship completed its first playable First Beacon foundation sprint.
The sprint turns AB-01 First Beacon in Academy Basin into traceable production material. The repository now has VeritySpec records for thrust and tilt control, deterministic landing evaluation, First Beacon scoring, first-session progress and settings, accessibility claims, and the rule that first-session commerce cannot interrupt active flight, pause, briefing launch, or pre-result feedback.
Structured content now models the Ranger starter ship, active First Beacon pad, pad-zone thresholds, tutorial hints, first-session accessibility defaults, and commerce protection gates. The content validator replays Perfect, Good, Passed, Too Fast crash, and Bad Angle crash samples so the first landing evaluator can be checked before the Unity scene exists.
On the Unity side, the sprint added a pure C# First Beacon foundation that compiles without the Unity editor. It models mission setup, landing outcome resolution, primary crash-reason priority, score calculation, first-session settings and progress snapshots, and commerce-surface blocking.
The sprint merged through pull request #4 at commit 2bae89a with CI, content validation, VeritySpec validation, and CodeQL green on main. The next Landy Ship step is to build AB-01 First Beacon as a mobile Unity scene, then add EditMode and PlayMode coverage for thrust, tilt, landing evaluation, result presentation, settings, local resume, and accessibility assists.
Related game: Landy Ship