Hookspire: The Sky Parcel Playable First Run Above Foundation Sprint 01
Hookspire: The Sky Parcel completed its first playable First Run Above foundation sprint with VeritySpec records, deterministic route content, pure C# runtime code, and clean main verification.
Hookspire: The Sky Parcel completed its first playable First Run Above foundation sprint.
The sprint turns HR-01 First Run Above in Harborline Rooftops into traceable production material. The repository now has VeritySpec records for traversal action timing, final Toss delivery, the First Run Above score breakdown, local progress and settings, accessibility assists, hazard telegraphing before input, tutorial recovery coaching, and the rule that commerce cannot interrupt active route play.
Structured content now models the Standard Satchel contract, required rooftop route nodes, an optional Starter Crowns pickup, a clothesline vault hazard, the rooftop mailbox Toss, scoring thresholds, and deterministic samples. The content validator replays a clean perfect crown route, a safe route with a clothesline brush, a late recovery route, and an invalid route missing the final delivery target.
On the Unity side, the sprint added a pure C# First Run Above foundation that compiles without the Unity editor. It models route validation, timing grades, replay scoring, first-session settings and progress, accessibility defaults, and commercial-surface blocking for Sprint 01.
The sprint merged through pull request #4 at commit b5567c7 with CI, content validation, VeritySpec validation, and CodeQL green on main. The next Hookspire: The Sky Parcel step is to build HR-01 First Run Above as a mobile Unity scene, then add EditMode and PlayMode coverage for route planning, traversal timing, final Toss delivery, result presentation, settings, local resume, and accessibility assists.
Related game: Hookspire: The Sky Parcel