Production update

Hailey's Delivery Rush Playable Welcome Wheelie Foundation Sprint 01

published · · Jason-Furr/haileys-delivery-rush

Hailey's Delivery Rush completed its first playable Welcome Wheelie foundation sprint with VeritySpec records, deterministic route content, pure C# runtime code, and clean main verification.

Hailey's Delivery Rush completed its first playable Welcome Wheelie foundation sprint.

The sprint turns R001 Welcome Wheelie in Cherrycap Quarter into traceable production material. The repository now has VeritySpec records for route planning validation, delivery timing grades, the Welcome Wheelie score breakdown, local progress and settings, accessibility assists, visible hazards before route commit, coaching without hidden punishment, and the rule that commerce cannot interrupt active route play.

Structured content now models the Standard Parcel contract, required route nodes, optional tip trail, visible traffic-cone hazard, delivery windows, scoring thresholds, and deterministic samples. The content validator replays a clean perfect tip route, a mixed good route with a cone brush, a rough timing route, and an invalid plan that is missing required stops, so the first route can be checked before the Unity scene exists.

On the Unity side, the sprint added a pure C# Welcome Wheelie foundation that compiles without the Unity editor. It models route graph validation, delivery grading, replay scoring, first-session settings and progress, accessibility defaults, and commercial-surface blocking for Sprint 01.

The sprint merged through pull request #4 at commit dd8e01e with CI, content validation, VeritySpec validation, and CodeQL green on main. The next Hailey's Delivery Rush step is to build R001 Welcome Wheelie as a mobile Unity scene, then add EditMode and PlayMode coverage for route planning, rush execution, delivery timing, result presentation, settings, local resume, and accessibility assists.

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