Production update

Grayson's Dirtworks: Big Jobs Playable First Scoop Foundation Sprint 01

published · · Jason-Furr/graysons-dirtworks-big-jobs

Grayson's Dirtworks: Big Jobs completed its first playable First Scoop foundation sprint with VeritySpec records, deterministic job content, pure C# runtime code, and clean main verification.

Grayson's Dirtworks: Big Jobs completed its first playable First Scoop foundation sprint.

The sprint turns TUT_001 First Scoop into traceable production material. The repository now has VeritySpec records for the starter skid steer scoop-and-dump mechanic, visible terrain transformation, soft-fail recovery, first-session progress, accessibility assists, and the rule that commerce cannot interrupt active machine control.

Structured content now models the YardRunner S-120 starter skid steer, the practice yard terrain template, the fill box, restricted zones, spill behavior, recovery tow behavior, and local progress settings. The content validator replays clean two-scoop completion, rough completion with spill, one-scoop incomplete play, invalid dump zones, and recovery-to-staging behavior, so the first playable job can be checked deterministically before the Unity scene exists.

On the Unity side, the sprint added a pure C# First Scoop foundation that compiles without the Unity editor. It models machine capacity, terrain zones, job targets, scoop/dump/recover actions, star results, accessibility defaults, local progress snapshots, and commercial-surface blocking for Sprint 01.

The sprint merged through pull request #4 at commit f6d8d62 with CI, content validation, VeritySpec validation, and CodeQL green on main. The next Grayson's Dirtworks step is to build TUT_001 First Scoop as a mobile Unity scene, then add EditMode and PlayMode coverage for machine control, terrain feedback, recovery, result presentation, settings, and local resume.

Related game: Grayson's Dirtworks: Big Jobs