Production update

Glyph Trail: Word Paths Playable Word-Path Foundation Sprint 01

published · · Jason-Furr/glyph-trail-word-paths

Glyph Trail: Word Paths completed its first playable word-path foundation sprint with Tutorial Puzzle 1 records, deterministic ICE content replay, pure C# runtime code, and local verification.

Glyph Trail: Word Paths completed its first playable word-path foundation sprint.

The sprint turns Tutorial Puzzle 1 into traceable production material. The repository now has VeritySpec records for hex word-path selection, clue-answer validation, tutorial recovery, local progress, accessibility settings, Tap Mode parity, screen reader and typed-answer assist seeds, and the no active-play commerce guardrail.

Structured content now represents the first Verdant Gate puzzle: the clue "Frozen water" and the answer ICE on a Sprout 7 hex board. The content validator replays the clean drag path, clean Tap Mode path, incomplete path, wrong full path, non-adjacent path, and tile-reuse path, so the first playable contract checks adjacency, no reuse, answer letters, feedback keys, stars, and retry behavior.

On the Unity side, the sprint added a pure C# word-path foundation that compiles without the Unity editor. It models axial hex adjacency, path validation, typed-answer completion, local progress snapshots, default accessibility settings, and Sprint 01 commercial-surface blocking.

This is still before the full Unity scene implementation. The next Glyph Trail step is to build Tutorial Puzzle 1 as a mobile scene around this foundation, then add EditMode and PlayMode coverage for drag, Tap Mode, typed assist, wrong and incomplete paths, settings, local resume, and readable result behavior.

Related game: Glyph Trail: Word Paths