Foursoul: A Single Adventurer Playable Soul-Weave Foundation Sprint 01
Foursoul: A Single Adventurer completed its first playable soul-weave foundation sprint with traceable combat records, structured starter content, deterministic runtime code, and local verification.
Foursoul: A Single Adventurer completed its first playable soul-weave foundation sprint.
The sprint moved the core tactical promise out of the imported design package and into traceable production assets. The repository now has VeritySpec records for enemy intent and AP forecasting, Soul Wheel rotation, four starter soul kits, Pulse, Resonance, Fracture, local progress, accessibility settings, and the no-commerce active-combat guardrail.
Structured content now represents Aster, Bryn, Veyla, Sera, their starter skills, Roadless Cutter, Quick Stab intent, the opening Last Mile tutorial encounter, local settings, combat readability, and support/settings reachability. The content validator also replays the canonical opening turn, so AP spend, first free soul swap, enemy HP, player shield, Pulse, Resonance, and Fracture are checked against expected state.
On the Unity side, the sprint added a pure C# combat foundation that can compile without the Unity editor. It models forecast-before-commit skills, committed skill effects, first free and additional-cost soul switches, enemy intent resolution, local progress snapshots, accessibility settings, and commercial-surface blocking.
This is still before the full Unity scene implementation. The next Foursoul step is to build the opening Last Mile combat scene around this foundation, then add EditMode and PlayMode coverage for forecast, commit, soul switching, End Turn, readable combat state, and local resume behavior.
Related game: Foursoul: A Single Adventurer