Azalee's Cat Café Bootstrap Playable Scene Sprint 02
Azalee's Cat Café moved from a spec-backed runtime model to a first Unity Bootstrap scene for the opening cafe loop.
Azalee's Cat Café completed its Bootstrap playable scene sprint.
The sprint turned the deterministic Sprint 01 cafe foundation into a visible Unity scene surface. The new Bootstrap scene shows the first-session cafe hub, Front Room service path, Mochi introduction, Window Plant placement, A Warm Welcome quest progress, currency/resource readouts, and the early bottom navigation shell.
The scene consumes the existing AzaleeCafeFoundation model rather than duplicating service, Flow, reward, bonding, decor, quest, or monetization-gate behavior in UI code. Both tap-tap and drag service inputs route through the same domain method, preserving the input-equivalence rule already recorded in VeritySpec.
The sprint also added scene-builder and build-settings support so the repository can regenerate or verify the Bootstrap scene without turning the scene into untracked local work.
This is still a prototype scene, not final production UI art or release readiness. The next step was to replace the placeholder Unity test scripts with runner-backed EditMode and PlayMode checks.
Related game: Azalee's Cat Cafe