Altus: The Beginning iOS Build Smoke Sprint 04
Altus extended its mobile build-smoke from Android APK output to iOS Xcode project export for the Bootstrap scene.
Altus: The Beginning completed its iOS build-smoke sprint.
The sprint extended the local Unity 6000.4.11f1 build-smoke path from Android APK output to iOS Xcode project export. A new editor-only entry point ensures the Bootstrap scene, switches to the iOS device SDK, runs a development build, and verifies the exported Xcode project, while the skip-guarded runner gained an iOS case that checks iOS Build Support before it tries and verifies the exported project.pbxproj.
On a licensed editor the runner exported a real Xcode project for the first-session War Table scene, and the Android build-smoke was re-run afterward to confirm both mobile paths coexist. The GitHub Actions workflow now offers target selection across Android and iOS with skip paths for runners that lack Unity platform support, so hosted CI stays green while licensed local runs do the real work.
This is a development export only. It does not claim iOS signing, provisioning, archive, device-runtime, TestFlight, App Store, or release readiness. Bundle-identifier and Apple-team assertions were intentionally deferred until Altus has application-identifier records, so the smoke proves only that the project compiles and exports for iOS today.
The next Altus steps are the application-identifier and signing-strategy records that will let both build-smokes assert package identity.
Related game: Altus: The Beginning