Production update

Altus: The Beginning Android Build Smoke Sprint 03

published · · Jason-Furr/altus-the-beginning

Altus replaced its placeholder Unity build script with a real local Android development build-smoke that packages the Bootstrap scene into an APK.

Altus: The Beginning completed its Android build-smoke sprint.

The sprint replaced the placeholder Unity build script with a real local Unity 6000.4.11f1 batchmode path that builds the Bootstrap scene as an Android development APK. An editor-only build entry point ensures the scene, switches to Android, and runs a development build, and a skip-guarded runner verifies that a non-empty APK is produced and that Android Build Support is installed before it tries.

On a licensed editor the runner produced a 39.6 MB development APK from the first-session War Table scene. Hosted CI keeps the build-smoke manually dispatched and skip-guarded, so runners without Unity or Android Build Support cleanly skip instead of failing, while the repository, content, and VeritySpec checks stay green.

This is a development build-smoke only. It does not claim store readiness, signing readiness, release readiness, Android device runtime validation, an application identifier, or an app icon. Package-name and icon assertions were intentionally deferred until Altus has those records, so the smoke proves only that the project compiles and packages for Android today.

The next Altus steps are an iOS build-smoke and the application-identifier and app-icon work that will let the build-smoke assert package identity.

Related game: Altus: The Beginning