Aetherquiver: The Falling Pantheon Playable Foundation Sprint 01
Aetherquiver completed its first playable-foundation sprint with traceable VeritySpec records, seed content, and deterministic Unity runtime code.
Aetherquiver: The Falling Pantheon completed its first playable-foundation sprint.
The sprint converted the approved redesign package into a traceable production slice: VeritySpec records now cover the Horizon Field movement model, starter bow cadence, Perfect Draw, Arrowweaving, Dawn lane promises, boss readability, Celestial Volley, First Descent, and Solvane's Realm 1 foundation.
The repository also gained structured Realm 1 seed content with localization keys, economy posture, source references, and QA expectations. On the Unity side, the first deterministic runtime model now represents Horizon clamping, Perfect Draw timing windows, starter cadence, boss phase routing, and Solar Lattice prerequisite checks.
This is not the full vertical slice yet. Unity Editor validation, the Bootstrap scene, PlayMode tests, and the first visible combat scene are still ahead. The important change is that the first playable layer now has records, content, code, tests, evidence, and green main-branch checks moving together.
Related game: Aetherquiver: The Falling Pantheon